I especially enjoy fast prototyping, system design, creating responsive and juicy gameplay, and building tools that improve the workflow for artists and designers.
I am currently working at Apperture in Bordeaux, where I develop serious games as a gameplay programmer. I joined the studio in March 2025 for my final-year internship, and continued as a full team member starting in September. This experience marked the end of my Master’s degree in programming at Cnam-Enjmin, from which I graduated in August 2025.
Before that, I spent a year at Sentry Games, where I had the opportunity to work as a gameplay programmer on multiple projects, including the vertical slice of OBEC. The experience taught me a lot about feature ownership, iteration, and maintaining production-ready systems in a small interdisciplinary team.
My background also includes a Bachelor’s degree from 3Axes Institut, where I first learned game development and worked on numerous student projects, often as the main programmer. Since then, I’ve gained experience in Unity, Unreal, C++, C#, shader programming (HLSL), WebGL prototyping, and various tools such as Git, Jira, and Subversion.
Over the years, I’ve worked on a wide variety of projects: from fast FPS prototypes and interactive installations using Arduino, to puzzle-exploration games, mobility-focused action games, and several game jams. These projects helped me build adaptability, technical curiosity, and a long-standing passion for experimentation.
Feel free to explore my work below - whether it’s student projects, jam games, prototypes, or larger productions, they all reflect the same thing: I love making games, learning new techniques, and collaborating to bring ideas to life.