Louis Vogel

Hello ! I'm Louis VOGEL, a French gameplay programmer with a focus on Unity, C#, and fast prototyping. I especially enjoy creating responsive and juicy gameplay, system design, and building tools that improve the workflow of artists and designers.

I am currently looking for my next opportunity in game programming. I'm based in France and open to relocation worldwide, as well as remote opportunities.

I have around 3 years of experience in the video game industry, working across independent and serious game studios, and recently graduated with a Master's degree in game programming from CNAM-Enjmin.

Feel free to explore my work below! From student projects and game jams to prototypes and professional productions, everything here reflects what I enjoy most: making games, learning new things, and collaborating on cool projects!

://Ex_Silentio_ is a puzzle-exploration game about a digitalized human consciousness exploring an old database of memories. The main challenges of this project were to be able to replicate the behaviour of a command line interface, and to procedurally generate textures from words.
Viscera is a fast-paced first person hack'n'slash that we developped in the second year of our Master's degree with a team of 12 students. We decided to use the Unreal Engine 5 to have a better idea on how to use it. I worked as a gameplay programmer on this project, with a particular focus on making the character controller juicy and responsive.
Obec is an action RPG revolving around bossfights with roguelite elements. This was my first experience working in a video game studio, Sentry Games. I was tasked with creating, implementing and maintaining various systems, but to name a few : player movement, camera management, pet movement, buffs systems for entities. This allowed me to benchmark other games, to see how and why I should make a decision, especially regarding the camera.
WildBlood Studio is a french indie studio. Most of my work there is still under NDA, but I explain their broad direction and my role here.
I was employed at Apperture, a Serious Game studio. Find out more about my work in this company.
In my spare time, I enjoy prototyping gameplay ideas that come to mind and working on personal projects. Here are a few of them.
I enjoy taking part in the occasional Game Jam. You can find a few of the projects I worked on on this page.
Party Knight is a party game that we realized as a team of 18 student. As one of the two programmers and a scrum master, I was able to tackle game development in a long-term project for the first time.
Psychoquake is a multiplayer Quake like game made in two months as a school project when I was 19. It allowed me to tackle networking with the Mirror unity package.
Back when I was studying at CNAM-Enjmin, we created several physical installations using video game technology.