Potion crafting should be something that can get you out of any kind of situation, with the right combination.
The combat should be fast paced, with juicy dodge rolls and melee attacks to keep you on your toes.
Unlocking a new ingredient will exponentially increase the amount of option the player has.
Wizards of Legend, Magicka 2, Genshin Impact, Binding of Isaac
Genre: Hack'n'Slash Roguelike
Camera: Top Down
Character Controller: Fast Paced
USP: Emergent potion brewing mechanic
The player plays as an apothecary going through a procedurally generated dungeon, fighting enemies. They can move around, do a melee attack, and dodge roll. They have access to healing potions and action potions brewed themselves. Once brewed, these potions are unlimited use but have a cooldown.

Healing potions can only be replenished by collecting drops from enemies.
Action potions can be brewed in "Potion Brewing Mode". Each potion is made of two ingredients and a vial. Ingredients can be duplicated to increase potency and effect duration.
Ingredients add both statuses and damage types.
Statuses applied to player or enemies. Auto-remove after duration.
Terminology: Room = smallest unit, Level = collection of rooms, Run = one attempt.
Level design inspired by Binding of Isaac. Exit blocked by boss or enemy wave. 4 levels, 5th for final boss optional.
Reworked basic enemies with advanced movesets. Designed later.
Player starts with Flowing Crowfoot and Fiery Cherry. Hub area available for NPCs, tutorials, and starting ingredient selection. Random ingredient gained at end of each level. Challenges unlock cape colors.
| Entity | Max HP | Default Attack Damage |
|---|---|---|
| Player | 100 | 5 |
| Dummy | 999999 | / |
| Slime | 20 | 5 |
| Eye | 15 | 5 |
| Golem | 35 | 20 |
| Specter | 25 | 10 |
| Potion Type\Ingredient | Fire | Water | Electricity | Earth | Air | Cold |
|---|---|---|---|---|---|---|
| Small Bomb | 15 | 15 | 15 | 15 | 15 | 15 |
| Big Bomb | 10 | 10 | 10 | 10 | 10 | 10 |
| Room-Wide | 5 | 5 | 5 | 5 | 5 | 5 |
| Weapon Coating | 3 | 3 | 3 | 3 | 3 | 3 |
| Self | 0 | 0 | 0 | 0 | 0 | 0 |
| Synergy/Dissonance | Small Bomb | Big Bomb | Room-Wide | Weapon Coating | Self |
|---|---|---|---|---|---|
| Dissonance | 1 neutral | 1 neutral | 0 | 0 | 0 |
| Fog | 7 fire,7 water | 4 fire,4 water | 2 fire,2 water | 1 fire,1 water | 0 |
| Thunderstorm | 7 air,7 electricity | 4 air,4 electricity | 2 air,2 electricity | 1 air,1 electricity | 0 |
| Lava | 15 fire,5 earth | 10 fire,3 earth | 5 fire,2 earth | 3 fire,1 earth | 0 |
| Explosion | 10 fire,10 electricity | 7 fire,7 electricity | 4 fire,4 electricity | 2 fire,2 electricity | 0 |
| Ice | 17 cold | 12 cold | 7 cold | 2 cold | 0 |
| Permafrost | 8 cold,8 earth | 5 cold,5 earth | 2 cold,2 earth | 1 cold,1 earth | 0 |
| Potion Type | Cooldown (s) | Effect Duration |
|---|---|---|
| Small Bomb | 10 | 1 frame |
| Big Bomb | 10 | 1 frame |
| Room-Wide | 20 | 1 frame |
| Weapon Coating | 15 | 5 s |
| Self | 5 | 1 frame |
| Damage Type\Status Effect | Burning | Wet | Grounded | Shocked | Hovering | Chilled | Frozen |
|---|---|---|---|---|---|---|---|
| Fire | 0 | 1.2 | 2 | ||||
| Water | 0 | 1.2 | |||||
| Electric | 2 | 0 | 1.2 | ||||
| Earth | 1.5 | 0.8 | |||||
| Air | 1.2 | ||||||
| Cold | 0.8 | 1.2 | 1.1 |
| Status Effect | Effect Duration (s) | Tick Duration (s) | Damage per tick | Total Damage | Other Effects | Speed Modifier | Prevents Attacking |
|---|---|---|---|---|---|---|---|
| Burning | 5 | 0.5 | 1 fire | 10 fire | If frozen: 10 cold; If chilled: 5 cold | 1 | No |
| Chilled | 5 | 0 | 0 | 0 | If burning: 5 fire | 0.5 | No |
| Frozen | 5 | 1 | 1 cold | 5 cold | If burning: 20 fire | 0 | Yes |
| Grounded | 5 | 0 | 0 | 0 | 0 | 0 | No |
| Hovering | 5 | 0 | 0 | 0 | If grounded: 15 earth | 1.3 | No |
| Shocked | 5 | 1 | 1 electric | 5 electric | 0 | 1 | Yes |
| Wet | 5 | 0 | 0 | 0 | If chilled: 5 cold | 1 | No |