Hello ! I'm Louis VOGEL, a French junior gameplay programmer.

I am currently doing an internship in Apperture, where I contribute to the development of serious games as a gameplay programmer. This internship is part of my Master's degree in programming at Cnam-Enjmin, from which I will officially graduate in August.

I’ve gained hands-on experience in gameplay programming both at school and professionally. Notably, I spent a year at Sentry Games, where I worked on the game OBEC.

Feel free to explore my projects below — they showcase my journey and long-standing passion for game development!

Obec is an action RPG revolving around bossfights with roguelite elements. This was my first experience working in a video game studio, Sentry Games. I was tasked with creating, implementing and maintaining various systems, but to name a few : player movement, camera management, pet movement, buffs systems for entities. This allowed me to benchmark other games, to see how and why I should make a decision, especially regarding the camera.
Ex_Silentio is a puzzle-exploration game about a digitalized human consciousness exploring an old database of memories. I was the programmer of the team of 5 students that worked on this game, as our end-of year project for our first year of our Master's degree. The main challenges were to be able to replicate the behaviour of a command line interface, and to procedurally generate textures from words.
Viscera is a fast-paced first person hack'n'slash that we developped in the second year of our Master's degree with a team of 12 students. We decided to use the Unreal Engine 5 to have a better idea on how to use it. I worked as a gameplay programmer on this project, with a particular focus on making the character controller juicy and responsive.
Party Knight is a party game that we realized as a team of 18 student. As one of the two programmers and a scrum master, I was able to tackle game development in a long-term project for the first time.
Take a little break from your hectic day to gaze at the stars!
CoStellation is the result of a 3 and a half day workshop whose objective was to create an interactive experience whose inputs would be basic (keyboard, mouse, joystick) but whose outputs would not be limited to a computer screen.
Pew Piou is a Multiplayer/Shoot'em up where, as migratory birds, you and your friend must each rally as many birds to your travel as possible.
It was realized in 4 days as part of our Master's degree curriculum at CNAM-ENJMIN
Psychoquake is a multiplayer Quake like game made in two months as a school project when I was 19. It allowed me to tackle networking with the Mirror unity package.
Buddies breakout is a Hotline Miami-inspired stealth game made. It was made for the Brackeys Jam 2022.2.
Dive Bomb is a game made for Juicy Jam #1 about falling off a plane and destroying as much things as possible on your way down.
Deep Cut is a game made for a school game jam. It is inspired by Hotline Miami, with an emphasis on scouting the level before actually playing it.